1. Violent video games : background and content --
2. Effects of exposure to violent entertainment media --
3. The general aggression model --
4. Study 1 : Experimental study of violent video games with elementary school and college students --
5. Study 2 : Correlational study with high school students --
6. Study 3 : Longitudinal study with elementary school students --
7. Risk factor illustrations --
pt. 3. General discussion (What does it all mean?) --
8. New findings and their implications --
9. Interpretations and public policy --
10. Reducing violent video game effects --
Appendix 1 : Best practices coding --
Appendix 2 : Video game ratings --